Rescuing the missing members of Station 17 in Batman Arkham Knight is a crucial part of completing the Line of Duty side quest. Founders Island holds some of the most challenging firefighter locations due to heavily armed thugs, hidden entryways, and dense urban architecture. Tracking down every hostage on this island requires clever use of gadgets and detective vision.
Locating the Docks and Southern Port Firefighters
One firefighter is located around the northern port docks surrounded by snipers and a signal jammer. Players must take out the jammer first to restore detective vision functionality in the immediate area. Disarming the surrounding threats carefully makes rescuing this hostage much safer.
Another hostage is guarded by armed thugs deep inside Port Adams on the southern edge of Founders Island. Luring enemies away from the central tower allows for stealth takedowns without alerting the entire group. Keeping up with daily gaming news offers valuable strategies for tackling complex predator situations like this one.
Finding Underground and Secret Wall Hostages
Finding Firefighter Lozar requires driving the Batmobile along the streets of Founders Island to locate a breakable wall panel. Utilizing the Batmobile's winch pulls down the barricade to reveal a hidden room full of armed captors. Preparing a fear multi-takedown before entering ensures you control the fight right away.
Another crew member is tucked away near Ryker Heights behind a hidden manhole entrance. Players must drop below the street level across from the marked building to find the passage. Demolishing the interior wall unlocks access to the hostage area.
Rescuing Chief Underhill on the Rooftops
Once all fifteen firemen across Gotham City are rescued, the final phase directs Batman to the top of an unfinished building on northern Founders Island. Here, Chief Underhill is held hostage by a large group of armed thugs and active sentry turrets.
Clearing this rooftop requires high-level stealth tactics, environmental hacks, and careful movement through floor vents. Knocking out every enemy allows Batman to free the Chief and transport him back to GCPD HQ to wrap up the mission.